Навыки, которые вы получите:
Game design
3D-графика
Blender
3D-animation
Take your first steps to becoming a 3D character artist — learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.
Necessary preparation
- You should be able to use a PC at a beginner level.
- A 3-button mouse with scroll wheel recommended.
For those who want to
- You should want to learn Blender 2.8 — specifically for character creation.
- You may want to learn to rig and animate a character you’ve already created.
- You have a character that you want to transfer into a game engine.
The Program
- Introduction & Setup.
- Mech Master.
- Modular Vehicles.
- Blocking Out.
- Detailed Sculoting.
- Retopology.
- UV Unwrapping.
- Baking.
- Painting.
- Animation.
- Updates and important messages.
- Continuing your GameDev journey.
What will you learn
- Create a character from start to finish using Blender.
- Block out the basic shape of your character using a standard box modelling approach.
- Use the sculpt tools to shape the broad level details of your character.
- Use the sculpt tools to add fine details to your character.
- Texture paint your character to give it colour and details.
- Rig (add bones) to your character so that it can be animated.
- Animate your character.
- Add your character into the Unity game engine if you choose to do so.